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Start in a 3-out / 2-in spacing with the ball on the wing, one perimeter player buried in the weakside corner, and two bigs occupying high paint + low block. The weakside corner player makes a hard flare lift up the arc toward the slot to stretch coverage and pull a help defender higher. As the flare happens, the opposite perimeter player lifts to the top/slot to become the reversal target and primary decision-maker. While the perimeter is moving, the high big steps up as if to set an on-ball screen (sell contact and timing), forcing the defense to show their coverage and momentarily “load” toward the ball. Instead of holding the screen, the big slips immediately into the open middle of the lane. At the same time, the low big executes the pin by sealing the low help/tag defender on the block—staying wide, strong, and patient so the help can’t bump the roller/slipper.
The ball is reversed to the lifted perimeter player, and the passer must catch ready (eyes on the paint). If the slip wins, the pass is delivered quickly to the slipping big for a one-move finish. If the defense collapses late, the slip becomes a touch-pass hub to perimeter spacing (flare lifter, wing safety, corner).
Key coaching points
Flare lift pace: sprint the flare to move help; don’t drift. Arrive shot-ready. Step-up sell → slip timing: the big must look like a real screen first, then snap-slip as the defense reacts. Pin mechanics: inside foot/hip contact, wide base, hands high; hold the seal until the catch/finish happens. Pass quality: throw it early and firm to the slipping target area (lead into space, away from help hands). Finish rules: catch, chin, and score—no extra dribbles unless the drill calls for a counter move. Common breakdowns to correct Slip happens too late (defense recovers) → cue “screen-sell for a beat, then go.” Pin releases early (help tags the slip) → cue “hold the seal until the ball is on the way.” Reversal passer holds the ball → cue “0.5 decision: hit slip, drive, or swing.” Optimized video text (brief): 3–2 Flare Lift → Reverse → Step-Up Sell → Slip + Pin Seal. Quick paint touch for a finish or kick-out.
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