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Related drills: Horns Base • Horns Flex 1
Horns Flex 2 is a “post-entry → flex exchange → flare-out” package. You’re using the initial horns look to get the ball into a strong-side post touch, then immediately shifting the defense with a baseline cut and a flare screen so the ball can come back out for a clean shot or a downhill attack. It’s simple on paper, but it punishes lazy zone principles and slow man-to-man help because the defense has to guard a post touch and an off-ball screen action without losing vision.
You’re trying to create one of three high-quality outcomes:
Start in a horns family alignment: ball handler on the right side/top area, two bigs as your horns hubs (one available for the entry), with the wings spaced and the weak-side corner occupied.
The spacing detail that matters: the flare screener (5) must be high enough that 1’s pop creates separation, not a handoff crowd. If 5 is too low, the flare turns into a traffic jam and the pass window dies.
1 begins by entering the ball to 4 for a strong-side post touch. That entry is not just about scoring in the post—it’s the trigger that makes the defense collapse its vision and shift its feet.
As the ball goes in, 1 cuts through to the weak-side corner. This clears the original ball area and forces the top/wing defenders to decide whether they’re following the cutter or passing them through (important vs both man and zone).
Now you run the core movement: 1 pops out off a flare from 5. The flare should feel like “screen → show hands → snap into space.” If the defense is late, 4 can throw it straight back out to 1 for a clean look.
When the defense overreacts to the flare (hard chase, early tag, or a defender jumping the passing lane), 4 has the built-in punishment: hit the weak-side corner (3). That’s the opposite-side release when the defense tries to take away the flare by loading up early.
The post is the quarterback here. Keep it simple and fast:
A big coaching point: 4 should pass on a strong base. Catch–chin–pivot, then pass. Standing tall leads to strips and floaters.
These details are what turn it from “a play” into a reliable action:
If teams start sitting on the flare, you don’t need a new play—just a different ending:
Zone defenders want to stare at the ball and “bump” cutters. Horns Flex 2 punishes that by forcing a post touch (ball pressure), then immediately demanding an off-ball communication (flare), and finally offering an opposite release (corner). If the defense is even half a step slow, you get a clean catch-and-shoot or a closeout you can attack.
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