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2-3 X-Screen to Rim 2 is a half-court zone attack designed to create a direct rim catch against a 2-3 zone. The play uses an X-screen exchange on the ball side to occupy the right-side zone defenders, then a second interior screening action on the weak side to free the Center for a catch at the front of the rim.
Use this when the defense’s middle defender is stepping toward the ball and the bottom line is vulnerable to being pinned or screened. The goal is not to swing the ball around the zone. The goal is to create a controlled gap touch by the Point Guard, force the middle of the zone to react, and hit the Center before the bottom defender can recover.
For broader zone principles, this pairs well with How to Attack a 2-3 Zone Defense.
Offense is attacking a 2-3 zone.
Player numbering:
Starting alignment:
The defense is in a standard 2-3 shape: two top defenders, one middle defender in the paint, and two bottom defenders near the blocks/short corners.
The action begins with 2 and 3 crossing on the right side.
3 cuts down from the high right side toward the right lane-line area. 2 lifts up from the low right side toward the right elbow/wing area. Their paths cross, creating the X-screen effect and forcing the right-side top and bottom defenders to communicate.
The purpose is to occupy the right side of the zone long enough for 1 to attack the gap. The exchange also prevents the top-right defender and bottom-right defender from sitting cleanly in the driving lane.
As 2 and 3 complete the exchange, 1 dribbles from the right wing into the seam near the right elbow/right lane-line area.
This is not a sideline drive. 1 must get inside the arc and threaten the paint. The dribble touch is what forces the middle defender to step toward the ball.
If 1 stays too wide, the middle defender can stay attached to the rim and the pass to 5 will not open.
While the ball is moving into the seam, 4 drops from the left wing/free-throw-line extended area toward the left low side.
The job of 4 is to pin or screen the bottom-left zone defender. This screen does not need to be a collision. It needs to block the defender’s recovery path and keep that defender from meeting 5 at the rim.
After screening, 4 stays low enough to keep the bottom defender occupied and out of the passing lane.
As 4 screens the bottom-left defender, 5 cuts from the left low side into the lane and toward the front of the rim.
The cut must happen as 1 enters the seam. If 5 cuts too early, the middle defender can see it and sit on the pass. If 5 cuts too late, the bottom defender can recover around 4 and crowd the catch.
5 should show hands early and present a strong target across the lane.
Once the middle defender steps toward the dribble and the bottom-left defender is pinned, 1 delivers the pass to 5 near the front/left side of the rim.
The pass should be quick and direct. 5 catches and finishes immediately, ideally without putting the ball on the floor.
1’s primary read is the middle defender. If the middle defender steps up toward the seam drive, the pass to 5 should be available behind that movement.
1’s second read is the bottom-left defender. If 4 pins the bottom defender and 5 has inside position, throw the pass on time. Do not wait for 5 to stand wide open; the window is brief.
5 reads the screen from 4. If the bottom defender gets caught on the screen, 5 cuts across the defender’s face to the rim. If the defender cheats underneath early, 5 should seal and present a target closer to the left block.
4 reads the bottom defender’s path. The screen should be placed where the defender wants to recover, not where the defender is standing. The screen is successful if it delays the defender for half a second.
The ball-side X-screen must create real interference. 2 and 3 cannot jog through the exchange or cut too wide. They need to cross tightly enough that the defenders have to decide whether to switch, bump, or trail.
1 must attack the seam with purpose. The play works because the dribble pulls the middle defender toward the ball. A passive dribble that stays outside the arc will not force the zone to collapse.
4 should screen the defender’s recovery path, then stay low. If 4 screens and immediately drifts into the paint, the lane becomes crowded for 5. If 4 screens and pops too high, the bottom defender may recover underneath.
5 should cut on the dribble touch, not after the pass is available. The rim cut and the seam attack have to arrive together.
The pass from 1 should lead 5 to the rim. A pass behind 5 turns a layup into a catch-and-gather in traffic.
The finish should be quick. Against a 2-3 zone, the second defender is almost always arriving late from the bottom line.
The ball-side X-screen is too loose. If 2 and 3 cross too far from the defense, the right-side defenders are not affected. Tighten the exchange and make the defenders navigate traffic.
1 drives sideways instead of into the seam. A wide drive lets the middle defender stay home. Coach 1 to attack the inside shoulder of the top/right defender and get to the lane-line gap.
4 screens the wrong angle. If 4 screens the defender’s body instead of the recovery path, the bottom defender can slip around and tag 5. Place the screen between the defender and the rim cut.
5 cuts too early. An early cut lets the middle defender see both ball and cutter. 5 should move as 1 enters the seam, not before the defense has shifted.
The pass is late. This is a rhythm pass. Once the middle defender steps up and 5 is across the screen, 1 must deliver immediately.
5 catches and brings the ball down. The finish window is small. Teach 5 to catch high, keep the ball high, and finish through the nearest shoulder.
Run the same action to the opposite side by flipping the alignment. This is useful if your Point Guard is more comfortable attacking from the left wing or if the defense is overloading one side of the floor.
If the bottom defender starts sitting on the rim cut, flow into a corner option such as 2-3 X-Screen to Corner. The same screening concept can punish a defense that collapses too hard to protect the paint.
If you want another rim-focused option from a similar 2-3 zone package, use 2-3 X-Screen to Rim or 2-3 X-Screen Boomerang to Rim. Both keep the emphasis on screening the bottom line and creating a finish behind the zone.
For teams that are better at catching in the middle than attacking off the dribble, 2-3 High to Low to Rim is a useful companion action because it teaches the same idea of forcing the middle defender up and passing behind him.
The primary scorer is 5, the Center. The play is built to free 5 for a rim catch after 4 screens the bottom-left defender and 1 pulls the middle defender toward the ball.
1 does not need to get all the way to the rim, but the dribble must enter the seam inside the arc. The dribble has to be threatening enough to make the middle defender step up.
That is acceptable for the offense. The main purpose of the ball-side X-screen is to occupy the right-side defenders and open the seam for 1. If the defense switches but still gives up the seam, the play is working.
5 cuts as 1 attacks the seam, while 4 pins the bottom-left defender. If those three actions are not connected, the rim pass will be late, crowded, or unavailable.
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