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2-3 Dribble-Over Double Screen to Rim is a quick-hitting 2-3 zone set designed to create a direct catch at the rim for the Center. The action starts by moving the Point Guard across the top with a dribble-over screen, then uses the Small Forward and Power Forward as inside screeners to hold the middle and low defenders just long enough for the Center to dive to the front of the rim.
Use this when the top of the zone is active but the bottom line is slow to communicate through screens. It is especially useful after you have established basic zone movement and want a scripted way to punish the middle defender for stepping toward the ball. For broader zone attack principles, see How to Attack a 2-3 Zone Defense.
Start against a 2-3 zone.
1 = Point Guard starts with the ball on the right wing/right slot area. 2 = Shooting Guard starts high near the top of the arc, positioned to screen the top-right zone defender as 1 dribbles over. 3 = Small Forward starts low on the left side, near the left lane line/block area. 4 = Power Forward starts inside the left side of the lane area, above 3 and close enough to screen the middle defender. 5 = Center starts deep on the left side, around the short corner/baseline area.
The defense is in a standard 2-3 shape: two top defenders, a middle defender in the paint, and two low defenders along the baseline. The play is built to shift the top line first, then screen the middle and left-low defenders to open the rim cut.
1 dribbles over the top. The Point Guard dribbles from the right wing toward the left slot. 2 steps into the path of the top-right zone defender and sets a brush screen, forcing that defender to chase over or get delayed.
2 holds spacing after the screen. After screening, 2 stays spaced on the right side/top area. This prevents the defense from loading all five players into the lane and keeps the top-right defender occupied.
4 screens the middle defender. As 1 arrives on the left slot, 4 steps into the middle of the zone and pins the central paint defender. 4’s job is not to chase contact; the goal is to occupy the defender’s path to the rim.
3 screens the left-low defender. At the same time, 3 screens or pins the left-low zone defender. This is the second part of the double screen. 3 prevents the bottom defender from bumping 5’s cut early.
5 dives to the rim. 5 cuts hard from the left short corner/baseline area up the lane line to the left side of the rim. The cut must happen while 3 and 4 are screening, not after the screens are already over.
1 hits 5 for the finish. 1 delivers the pass from the left slot into 5 near the front/left side of the rim. 5 catches and finishes immediately before the bottom line can collapse.
The primary read is simple: if 5 clears the double screen and shows a target at the rim, 1 throws the pass immediately. This is not a slow-developing zone possession. The scoring window exists for a short moment while the middle defender is pinned and the left-low defender is delayed.
If the top defender fights over 2’s screen and stays connected to 1, 1 must keep the dribble tight and get far enough left to create a clean passing angle. A flat dribble across the top makes the pass longer and easier to steal.
If the middle defender beats 4 to the spot and sits under the rim, 1 should not force the pass into traffic. Hold the ball, keep spacing, and flow into another zone action such as 2-3 High to Low to Rim, where the offense can attack the high-post seam instead.
If the left-low defender jumps early to tag 5, 3 has done the most important part of the job by making that defender commit. The pass may not be available, but the defense has been distorted; reset the possession rather than throwing late into a crowd.
The dribble-over must be tight. 1 should come close enough to 2 that the top defender has to go around the screen. If there is too much space between 1 and 2, the defender can slide through the gap and the play loses its advantage.
2 must screen with a stable base. This is a brush screen, not a moving block. 2 should arrive early, make the defender change path, and then stay spaced instead of drifting into the lane.
3 and 4 must screen space, not chase bodies. Against a zone, the screeners are attacking rotation paths. 4 delays the middle defender’s recovery to the rim. 3 delays the low defender’s bump on the cutter.
5 must sprint the cut. The Center cannot jog from the short corner and expect the pass to be open. The cut should be direct, vertical, and timed with the double screen.
1’s pass should be early and firm. The ball should arrive as 5 is entering the rim pocket. A late lob or soft pass gives the low defenders time to collapse.
The finish should be immediate. 5 should catch with two hands, gather quickly, and finish without putting the ball on the floor unless absolutely necessary.
1 dribbles too wide across the top. This gives the top defenders time to recover and makes the rim pass longer. Correct it by requiring 1 to shoulder-tight the dribble-over screen and arrive at the left slot with balance.
2 slips out of the screen too early. If 2 leaves before the top defender is delayed, 1 gains no advantage. Correct it by coaching 2 to “screen, hold, then space.”
3 and 4 chase defenders instead of screening the lane. Zone defenders are moving to areas, not always guarding one player. Correct it by having 3 and 4 screen the defender’s recovery path to the rim.
5 cuts late. If 5 waits until the screens are fully set before moving, the defense will see the cut and bump it. Correct it by timing 5’s dive as 1 is arriving on the left slot and the inside screens are being established.
1 stares at 5 too early. This tells the low defenders where the pass is going. Correct it by having 1 keep eyes up, sell the dribble-over attack, and deliver the pass as soon as the window opens.
Run the same action to the opposite side by flipping the alignment: 1 starts on the left, 2 screens the opposite top defender, and 5 cuts from the right short corner to the rim.
You can start 5 slightly deeper on the baseline if the low defender is aggressive. This gives 5 more room to cut behind the defender’s vision before diving to the rim.
If the defense begins sitting on the rim cut, use this play as a setup for a high-post touch on the next possession. The same dribble-over movement can shift the top line, then the offense can flow into a high-low concept like 2-3 X-Screen to Rim or 2-3 High to Low to Rim.
If 3’s defender consistently overplays the screen, 3 can hold the pin longer and force the bottom line to communicate through traffic. Do not turn this into a random cut; the purpose is still to create the rim window for 5.
5, the Center, is the intended scorer. The play is designed to free 5 from the left short corner/baseline area for a direct catch at the rim.
The dribble-over shifts the top of the 2-3 zone and forces the top-right defender to deal with 2’s screen. That movement creates the passing angle from the left slot to the rim.
3 and 4 screen the two defenders most likely to stop the rim cut: the middle defender and the left-low defender. If those two defenders are delayed, 5 has a clean window to the basket.
5 should cut. This is not a static post-up. The advantage comes from sprinting behind the zone while 3 and 4 hold the defensive rotation.
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